First update – all efforts on modeling

So, for the first time in awhile, I’m really using my own modeling tool quite a bit, and I must say I’m pretty happy with it sofar (especially not crashing on me and losing my work).  I’ve only had to pop over to xcode and add two new features that I forgot to bring over from the iPad version (toggle object hidden, and send-to-back for manual transparency render sorting)

Anyways, the city street is coming together nicely, and I hope to keep this momentum up as I build it out.  I’ve also been relying on old-faithful, turbosquid, to help with certain smaller assets that I want to use to fill up the street such as trashcans and mailboxes.

I’ve also hired a character artist, Tyler Hurdle, to put together and animate the character model for me.  I’ll post more on that as progress emerges.

Modeling progress shots below:

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