Scene texturing 99% done!

I got the street scene mostly done!  I actually had gotten this far on monday but I’ve had to spend alot of time getting Verto Studio for iOS back up to speed and polishing the new features that I’ve recently added.

I’ve started to worry a little bit that this game will quickly become too boring for only having one scene but I’ve promised myself that this will be a SMALL scope game (which has already ran quite longer than I thought it would).  I’m hoping my idea of slowly transitioning the graphics from “realism” to “black&white noire comic-bookism” as the player loses touch with reality will help keep things interesting.

Yarr.  Screenshots be below.

My cubemap renderer feature came real handy for the light-bulb reflection effect.

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