Pushing for playtest demo

Not a lot of updates here lately because I’ve been working hard to get to the point where I can post a playtest demo and get some early feedback for the game. The demo will feature the first six levels of the game which I’m tying off today.

An early screen shot of the sixth level is below..
It was a pain to convert and simplify all of the “night time” shaders that I had for the night fog scene back into “day mode”. But I got it done. I also noticed that with the fog lifted, the original scene was way to simple so I had to add some desert in the distance and some extra buildings to make it look more presentable.

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