Ambient Occlusion!

Today was huge!  I am exhausted.  I busted my ass today to get an affect known as screen-space ambient occlusion (SSAO) working in a prototype scene in verto studio.  Right when I was about to give up, I got it working!  I’m too groggy to explain anything about it, so I’ll just post pictures!

This is going to add a huge boost to the visual look-and-feel of the game without a severe performance penalty.  Needless to say, I’m pretty stoked!

 

 

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