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	<title>Parse Error &#187; Uncategorized</title>
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	<description>Michael L. Farrell&#039;s Game Dev Blog</description>
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		<title>Background Noise</title>
		<link>https://vertostudio.com/gamedev/?p=89</link>
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		<pubDate>Sat, 15 Dec 2012 19:25:05 +0000</pubDate>
		<dc:creator>Michael Farrell</dc:creator>
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		<description><![CDATA[Various setbacks over the last two weeks have slowed down my progress on this project.  Finding time to work on it during weekdays is tough. One thing I notice about me is that my &#8220;obsession&#8221; with programming seems to come in waves.  Three to four weeks of endless coding followed by a three to four [...]]]></description>
			<content:encoded><![CDATA[<p>Various setbacks over the last two weeks have slowed down my progress on this project.  Finding time to work on it during weekdays is tough.</p>
<p>One thing I notice about me is that my &#8220;obsession&#8221; with programming seems to come in waves.  Three to four weeks of endless coding followed by a three to four week break when I&#8217;m more sociable and &#8220;in the real world&#8221;.  One thing that&#8217;s obvious is that going against the grain doesn&#8217;t work out so well.  It&#8217;s difficult for me to focus and work on game development when I am in a &#8220;social mode&#8221;, and I never want to go out and be sociable when I&#8217;m in a &#8220;introverted programmer mode&#8221;.  Most people seem to be permanently in one mode or the other, so I&#8217;m happy for both and I&#8217;ll go with the flow in the meantime.</p>
<p>I hope to pick things back up soon and post an update next week.  Once I push past the monotonous coding for saving and loading of physics properties, I&#8217;ll move onto something more creative such as hashing out the tentative &#8220;level 1&#8243; from my previous designs.</p>
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