Monthly Archives: June 2014

The sabbatical

So it’s pretty obvious that the original game idea for simple storm front has since fizzled. Even if life did not get in the way, the idea was not really all that exciting to me. Mostly because I didn’t really have a good idea in the first place. Creativity has always been a struggle for me, and I’d like to be patient and wait till the right game concept comes.

I’ve been spending the past few months reading general game development articles, and picking up tips from more established game designers and developers. There are definitely some new concepts that I plan to take to heart. One of those concepts is that the code is definitely not as important as the game. As a professional software engineer, it’s hard for me to let that sink, but it is a must if I intend to complete anything of value.

During my time away, I did manage to port over my a subset of my sophisticated 3D graphics system from Verto Studio to c++11 (https://github.com/mlfarrell/VGLPP). Hopefully this code might help me when I decide to pick up the stormfront again.

I must say that I did indeed have a new idea over the weekend that I am truly excited about. It’s original, and has a style that I really think I can get behind this time. Time is the key concept, as I am promising myself to take it easy and not actually start this project until sometime next year. When that time comes, and I return, I hope to turn this blog into the primary outlet for all things simplestorm upon my return. Until then, let’s just hope these posts can serve as a historical premonition of something awesome to come.