What I’ve been doing

Tons of stuff has been accomplished as of late.  I’ll just list a few of em here.

  • I programmed a cool “breaking glass” shader for the street scene shop window so that when you shoot at it, it breaks
  • I made a “spark” particle shader for when you shoot at metal, and also programmed separate bullethole decals to appear depending on the surface you strike.
  • I bit the bullet and grabbed maya for finishing up some of the character animation stuff including animations for aiming the gun and getting hit by bullets
  • I started on and nearly finished a very awesome “beach” scene for the game.  This broke one of my cardinal rules about keeping the stuff simple, but I’m accepting the risk because a game with the same level over and over again is a pretty bad user experience.
I apologize again for the lack of quality updates on here, but I’ve definitely been prioritizing working on and finishing the game over keeping this blog up to date.  It’s a tradeoff I guess.

For the beach scene I modeled a cool sailboat for it entirely from scratch using verto.  I have big plans for this sailboat that I’m going to keep secret for now.

One thing that I’m really excited about was a small effort that took me two days. I managed to compile the entire C++ code base to JS using emscripten.  This means that I can display simple verto studio scenes in the web browser!  A quick demo of this, for people running on webgl enabled browsers, should display below…

 

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