Hoverboards don’t work on water.. Unless you got powahhh

Tiny bit of work today.  Got the second building going and finally put in some powerlines via turbosquid.  I’m not thrilled about the loss of smooth shading on the poles though.  I’ll have to code a quick feature for verto to auto-weld doubled vertices this weekend to fix that.

The framerate within the editor is also starting to drop to 30 fps territory.  Nothing too scary yet, since everything is still quads.  I’ll probably save rendering optimization for the very end.  I hope it won’t be too bad as the scene grows in complexity.

 

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