One of the reasons why love game programming so much is that it forces you to do things that would otherwise seem quite ridiculous. I have always liked to shoot first and ask questions later when it comes to implementing an idea. Sometimes it’ll just pop in my head and then I will start working on it and before I know it…it’s done. The last week and a half has been more work than I ever wanted to do but the result is awesome. A very large portion of my entire Verto Studio graphics engine and code base has now been rewritten in C++ and is now portable to any operating system.
This means I can now load and render my Verto Studio files on Windows, Linux, anything I want without any strict dependencies on Mac anymore. As a game developer, this is an awesome feeling and I am beyond stoked. I worked very hard on the Verto Studio tech over the last three years and to finally free it from OSX/iOS is great.
I’ve moved on the actual swift code of the in-progress Driveby Gangster Game project and hopefully I’ll have that done soon next week. All-in-all I’d say the extra week of work was definitely worth it.