Tying things up.

It may not seem it from reading this blog, but this game is actually nearing release. Since I’ve last posted, I’ve put all of my efforts into finishing the game during the month of March. All of the levels 1-30 are functionally complete, and Ive moved on to the remaining items on my master todo list. These include implementing cutscenes such as the game over sequence, implementing graphics options such as resolution settings, pause menus, and otherwise polishing the game as much as possible.

I also stumbled onto a hard to detect bug in the SSAO shader settings that made the quality of the SSAO effect in the actual game to be much poorer.  Once I fixed that, I was able to dial the ambient occlusion for the game scenes as I originally intended and it looks really nice (albeit still subtle).

The steam greenlight campaign has slowed quite a bit.  I’ve decided that unless this picks up, or other more popular windows deployment options become available, that the Mac platform will be the initial release for this game.  In other words, I’ll be holding off on the windows version until it gets approved for steam.

More soon.

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