Re(para)laxation

If my soul had a home, I think it’d be on the water.

Two days at the beach gave me some great insight on how to finish my design for tentative “level 1″ and make it work.  I sketched it up in pixelmator using my stylus and I gotta say, designing levels outside of the development process is very fast and I finally see the utiliity in it now.  But I’m not going to post any design sketches just yet.

Awesome progress on the level editor warrants some rest.  I got saving and loading working pretty stable, and finally implemented basic parallax effects.  One of these days I’ll start working on undo as well, as it is annoying that I can’t make any mistakes without having to close and reload the levels.  Also updated the ios code so I can test the levels on my iPad.

Edit:  Inlined animated gif’s on the main page are super annoying.  Click here to see the parallax effect.

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